Creating animated stories and interactive games to publish online is made easy with Scratch! Learning Scratch exposes students at a young age to coding, a language in which minimal code produces dynamic content. Each week we will be learning new skills and reinforcing old ones by working on more advanced projects. Students will see their code animated and understand how this can be used in real life.
- Instructor: Ariella F.
Hi! I'm Ariella Frank and I am currently studying economics at Barnard College. I have been tutoring for four years (students ages 8-19) because I love to instill confidence through education. It is my goal to make learning exciting and assessable so that my students perform better in and out of the classroom. In my free time I love to ski, hike, read, play with my dog, and run!
August 11-August 25, 2020
3 weeks (twice a week)
- Tuesday @ 4:00 PM
- Thursday @ 4:00 PM
60 min sessions
- Ariella F.
Lesson 1: Sprite (60 min)
Tue, August 11 @ 4:00 PM
In this session we will learn the basics of Scratch. We will first make our own sprite. We will then animate the sprite, implementing sequential execution of instructions, loops, and multi‐threading.
Lesson 2: More Sprites (60 min)
Thu, August 13 @ 4:00 PM
In this class, we will create a second character and introduce story telling. We will be discussing key press events, broadcasting, as well as hiding and showing sprites.
Lesson 3: True or False (60 min)
Tue, August 18 @ 4:00 PM
In this lesson we will create an additional scene and continue our plot line. This is also where we will introduce if statements and boolean logic.
Lesson 4: Left or Right (60 min)
Thu, August 20 @ 4:00 PM
In this lesson we will introduce the “Move” block to have our sprites move in positive and negative steps, controlling movement with arrow keys. We will also be learning how angle and direction work together to create rotation.
Lesson 5: X or Y (60 min)
Tue, August 25 @ 4:00 PM
In this lesson we will introduce the coordinate system and learn how to create movement along the x and y axises. We will then import the “Ant Farm” project and make the ant go through the maze.
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